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PROJECTS

DESTINY 2: THE FINAL SHAPE

Combat Gameplay Intern

PC, PS, Xbox

Destiny
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COMBAT GAMEPLAY INTERN- ABILITIES

Development roles:

  • Designed and created gameplay abilities for a AAA live-service game.

  • Prototyped aesthetic and technical vision for character abilities.

  • Participated and received feedback in cross-disciplinary critique sessions.

  • Worked within proprietary engine to create content.

  • Contributed to and aligned with team creative vision for features.

DEV BLOG

  • The primary content I created for the team was design and implementation work on the Traveler's blessings, noted in the video. This was not just me, it was everyone on my team, but it was my core project.

  • The biggest lesson by far was simply the experience of working in a studio of hundreds of people. I'd worked in medium sized teams before, but the sheer size and specialization of everyone was eye-opening. I spent a lot of time working with people in roles that simply didn't have room to exist on smaller teams, and it really gave me eyes for just how deep the industry runs and how much I can learn from others, even disciplines that aren't my own.

  • The other big one for me was the sheer amount of indirect work that goes in. With smaller projects, there's more of a direct focus on the gameplay, but working at Bungie enlightened me to how much is done in support, like spreadsheets, intensive playtesting, and even just in communications with other teams. All incredibly important experiences I intend to take forward.

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